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Sam Chester
FATCAP


Location:
North Shields, United Kingdom

Member Since:
July 2004

Last Updated:
17 November 2009

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Realtime Game Art - Generic Marine
3ds max, Photoshop, ZBrush
October 2008


   
Finished up my generic space marine bust that I have shown in the "what are you working on" thread.

This piece started out with an idea I had for a slightly stylised, over-exagerated head bust which I wanted to mix with some hard surface, sub-d practice. I figured that no-one can call themselves a character artist without a marine in their portfolio and so here is my shot a tit: generic marine, generic head scar, generic glowing energy bits, generic flipper!

I would quite like to come back to this one and finish off tte lower body sometime but I think it works nicely as a bust for the minute.

About 5000 triangles, 1024 texture sets for both the head and body - rendered inside UE3 editor with custom shaders. If I come back to this one I plan to add a rippling/ pulsing effect to the glowy bits but for now its done!
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